How Go Is Scored: Territory, Area, and Captures Explained

Read ~5 min · Updated July 2026 · Part of: Learn Go

After a Go game ends, you count who controls more of the board. The two main rulesets differ slightly — but almost always pick the same winner.

English中文Plain meaning
territory scoring (Japan/Korea)地目法count your surrounded empty points + captures
area scoring (China)數子法count your surrounded empty points + living stones
komi貼目White's compensation points
dame單官neutral points, no value

1. The shared goal

Both rulesets ask: who controls more of the board? Points you completely surround (empty, with only your living stones around them) are yours. Most points wins, plus White's komi.

🎯 Plain version: your score = your controlled empty territory (+ stones, depending on rules) − komi if you're Black.

2. Japanese/Korean (territory scoring)

Count your surrounded empty points + stones you captured. Living stones themselves don't count — only territory and captures. This is the more traditional, older method.

Concrete example: Black surrounds 50 points of territory, captured 3 white stones. Black score = 50 + 3 = 53. White surrounds 45 points, captured 1 black stone. White score = 45 + 1 + komi 6.5 = 52.5. Black wins by 0.5.

3. Chinese (area scoring)

Count your surrounded empty points + your living stones on the board. Captures aren't counted separately (they show up as the opponent having fewer stones). Easier to count on a physical board (count one side's total: empty + stones).

Same position with area scoring: Black (empty + stones) = 53. White (empty + stones) = 44. Komi 7.5. White score = 44 + 7.5 = 51.5. Black wins by 1.5. (Note: area scoring uses higher komi 7.5, compensating for the scoring difference.)

4. Why the two agree

Territory and area scoring differ in details, but for nearly every finished game, they pick the same winner. The main difference is how they handle neutral dame (empty points nobody surrounds):

In practice, finished games have all dame filled, so the results nearly agree. Either is fine — both are "correct."

5. The 4 most common scoring mistakes for beginners

  1. Mixing territory and area scoring. Territory counts "empty + captures"; area counts "empty + living stones." Beginners who mix them count wrong. Pick one ruleset, use it.
  2. Forgetting komi. White's komi (6.5 or 7.5) must be added to White's score. Forgetting → Black looks like winning more → wrong winner.
  3. Counting dead stones as alive. At game end, surrounded dead stones (can't make two eyes) don't count as alive. First judge life and death (which are alive, which dead), then score.
  4. Counting dame (territory scoring). In territory scoring, dame (nobody's empty points) don't score. Beginners who count dame as territory → inflated scores.

6. Scoring on 4×4 capture puzzles

brainGO's 4×4 puzzles don't use territory scoring at all — they're won by captures, not territory. This is the cleanest win condition: the first capture ends the game. Scoring only matters in full Go on 9×9 or larger.

How to train it

Captures are clearer than any point-counting.

👉 Play brainGO — win by capture

FAQ

What's the difference between territory and area scoring?

Territory scoring (Japan/Korea) counts "your surrounded empty + captured stones"; area scoring (China) counts "your surrounded empty + living stones on the board." Captures count separately in territory; in area, they show up as the opponent having fewer stones. Results nearly agree.

Where is komi added?

To White's score. Territory: White = empty + captures + komi; Area: White = empty + living stones + komi. Black doesn't subtract (White adds).

Do dame count?

Territory scoring: no (neither side scores them). Area scoring: yes, toward whoever surrounds them (but they're usually filled at game end). In practice, finished games have all dame filled, so both agree.

How do you judge life and death at game end?

Stones completely surrounded that can't make two eyes are dead (removed at scoring). Stones that can make two eyes are alive (counted). See alive and dead.

Why is komi 6.5 or 7.5 — not a whole number?

The half-point (0.5) is intentional: it prevents a draw (jigo) — Go has no ties, there must be a winner. The value 6.5 (Japan/Korea) or 7.5 (China) is a long-calibrated estimate of first-move advantage: playing Black first is worth roughly 6-7 points, so compensating White by that much is fair. Area scoring's 7.5 is slightly higher than territory's 6.5 because the two rulesets handle dame differently, and the extra half-point keeps the winner consistent between them.

Do I need to learn scoring for 4×4 capture go?

No. brainGO's 4×4 capture go is decided by "first to capture an enemy stone wins" — there's no territory, area, or komi. Scoring is intentionally stripped out. This isolates the core skill (reading liberties, captures) so beginners aren't distracted by scoring theory. Scoring only starts to matter once you move up to 9×9 or larger territory games; until then, captures are the cleanest win condition.

At game end, from which side are dead stones removed?

Territory scoring: at game end both players agree which stones are dead, lift them off the board, and count them together with the captures (captured stones + stones removed at endgame both count as your gain). Area scoring: dead stones are filled back into the opponent's territory (each filled stone shrinks their territory by one point) — the effect is the same. In practice, both methods first reach consensus on "which stones are dead," then handle it; disagreements are resolved by reading out life-and-death.

What should I learn before learning scoring?

You must first be able to judge whether a group is alive or dead — because scoring is built entirely on life and death: living stones count, dead ones are removed. And the key to life-and-death is two eyes: a group that can make two real eyes lives; one that can't, dies. So the right learning order for a beginner is: liberties and captures first → then two-eye life → then basic eye shapes → and only then territory/area scoring. Skipping life-and-death and jumping to scoring means you can't even see "which stones should count."

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