Komi in Go: Why White Gets Bonus Points for Going Second

Read ~3 min · Updated July 2026 · Part of: Learn Go

In Go, Black moves first — and on an empty board, that's a real advantage. Komi (貼目) is the fix: White gets a head start of bonus points to balance it out.

English中文Plain meaning
komi貼目White's bonus points
first-move advantage先手優勢Black's edge from moving first
half-point半目prevents draws
scoring計分counting the result

1. Why komi exists

Without komi, Black's first move would make the game unfair — on equal play, Black tends to win. Komi subtracts that edge by giving White free points before the game even starts. ⚖️ It's a balance patch built into the rules.

2. Typical values

Different rulesets use different komi:

The exact number shifts as statistics on pro games improve. Modern values aim to make a perfectly played game land just barely in White's favor.

3. The half-point (no draws)

Notice the .5? That half-point guarantees there's no tie — every game has a winner by at least half a point. Without it, evenly matched games could end in draws (jigo), which tournaments want to avoid.

4. Komi on small boards

On a 4×4 capture puzzle, komi is irrelevant — there's no territory to count; you win by capturing. Komi only matters in territory-scoring games on 9×9 and larger. brainGO's 4×4 puzzles don't use komi at all; it's a concept for when you move to full games.

5. What komi means for you

As a beginner, you don't calculate komi — you just know White gets a small bonus. The bigger lesson: Go's rules are continuously tuned for fairness, and even tiny details (half a point) are deliberate.

Try Go first

Understand komi later — start by capturing stones.

👉 Play brainGO — a 4×4 puzzle

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