Komi in Go: Why White Gets Bonus Points for Going Second

Read ~5 min · Updated July 2026 · Part of: Learn Go

In Go, Black moves first — on an empty board, that's a real advantage. Komi is the remedy: White gets bonus points upfront to balance it.

English中文Plain meaning
komi貼目White's compensation points
first-move advantage先手優勢Black's edge from moving first
half-point半目prevents draws
scoring計分determining the winner

1. Why komi exists

Without komi, Black's first-move advantage makes the game unfair — when players are evenly matched, Black tends to win (because moving first = grabbing the good points first). Komi removes this edge: before the game even starts, White is awarded some points.

⚖️ It's a built-in "fairness patch" — like how White has a tiny edge in chess, but Go compensates with bonus points rather than other mechanisms.

2. The history of komi

Komi wasn't always there — it was added gradually:

📊 Why keep adjusting? Because pro statistics show that at a given komi, Black/White win rates skew → adjust the number → re-statistics → until close to 50/50.

3. Komi differences across rules

Ruleset Komi Notes
Japan/Korea 6.5 most common
China 7.5 Chinese rules use area scoring, higher komi
Ing Cup 7.5 Ing rules, komi + special scoring
Historical 4.5-5.5 obsolete

Different rulesets use different komi because their scoring methods differ (territory vs area scoring). But the goal is the same: balance first-move advantage.

4. The half-point — preventing draws

Notice the .5? This half-point guarantees no draws — every game is decided by at least half a point.

Why avoid draws? Tournaments need a winner (knockout can't draw). The half-point is an elegant rules design.

5. Komi on small boards

On 4×4 capture puzzles, komi is irrelevant — there's no territory to count, the game is decided by captures. Komi only matters in territory-scoring games on 9×9 or larger. brainGO's 4×4 puzzles don't use komi at all; it's a concept you'll meet when you move to full Go.

6. The 3 most common komi questions from beginners

  1. "Does komi affect me?" Beginners don't need to calculate komi — just know White has some compensation. It's added automatically when scoring.
  2. "Why 6.5 and not a whole number?" The half-point prevents draws (see section 4).
  3. "Does mahjong have komi?" No. Komi is unique to Go (because the first-move advantage is large). Other games balance differently.

How to train it

Komi is for later — start with captures first.

👉 Play brainGO — a 4×4 puzzle

FAQ

What is komi and why does White get bonus points?

Because Black moves first (first-move advantage — grabbing good points first). Without compensation, Black is clearly advantaged. Komi = awarding White some points before the game starts, to balance first-move.

Why does komi have a half-point (.5)?

The half-point guarantees no draws — the total always has a decimal, so both sides can never be equal. Tournaments need a winner; the half-point ensures one.

Why do different rulesets have different komi?

Because their scoring methods differ (Japan/Korea territory scoring 6.5, Chinese area scoring 7.5). Under different scoring, the compensation needed to balance first-move also differs. But the goal is the same: make Black/White win rates close to 50/50.

Does the 4×4 board need komi?

No. 4×4 capture puzzles are decided by captures, no territory to count. Komi only applies in territory-scoring games (9×9+).

Does the one-point difference between komi 6.5 and 7.5 actually affect the outcome?

Yes — and at the professional level it matters enormously. One point in Go is the smallest scoring unit — on a large board roughly the value of one intersection. Pro games often end with a margin of half a point to one point, and there komi being 6.5 or 7.5 directly decides the winner. Example: a game where Black has 50 points and White has 44 — under Japanese/Korean komi 6.5, White's total is 50.5 and White wins by half a point; switch to Chinese komi 7.5 and White's total is 51.5, winning by one and a half. Same game, different ruleset, immediately different result. This is why rulesets stubbornly keep their own komi — because it drives whole-game strategy (e.g., under Chinese rules White is more willing to grab solid territory).

Was komi reconsidered after AlphaGo?

Yes — and the debate has been intense. AlphaGo and successor AIs (Leela Zero, KataGo) can give precise win-rate estimates — e.g., under a given komi, Black's win rate with perfect play is 52% or 48%. The AI consensus is roughly: 7.5 slightly favors Black (Chinese area scoring has details like "group tax"), while 6.5 is closer to balanced but slightly favors White. This sparked discussion of adjusting to 7 points or a more precise number, but mainstream tournaments still keep the traditional numbers — because changing komi invalidates the statistical basis of all historical pro games, and pros would need to re-adapt. For beginners these differences don't matter, but at the pro level every point of komi is real money.

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