Connect and Cut in Go: Why Touching Stones Matters

Read ~4 min · Updated July 2026 · Part of: Learn Go

Once you can count liberties, the next idea is the simplest tactical choice in Go: should my stones touch, or should I split the enemy's apart? That's connect and cut — and almost every local fight is some version of this decision.

English中文Plain meaning
connect連(連接)same-color stones touch → share liberties
cut切斷(斷)split the enemy group in two
group一群子connected stones counted as one unit
diagonal對角(不相連)corner-to-corner ≠ connected

1. Connect: shared air, shared fate

When two or more of your stones touch orthogonally (up/down/left/right), they form a group and share their liberties — all empty points touching any of them count once, together.

🐬 Analogy: swimmers holding hands share the air around the whole group. To drown them, an attacker must cut off the entire group's air at once — much harder than drowning one lonely swimmer.

That's why connecting is usually defensive: two connected stones often have more combined liberties than two isolated stones, and they can only be captured as a unit.

2. The diagonal trap (beginners, read this)

⚠️ Diagonals do not count. Two of your stones touching only corner-to-corner are not connected — they're two separate groups, each with its own liberties, each capturable on its own.

This is the #1 connection mistake: assuming diagonal stones are joined. They aren't. Connection is strictly orthogonal.

3. Cut: splitting the enemy

A cut is a stone you place between two enemy groups so they can't connect. Now those groups are separate — each must survive on its own liberties, and you can attack the weaker one.

✂️ Analogy: a wedge driven into a gap in a log. The log splits into two pieces, and you can deal with each piece separately.

Cutting is how strong players turn a solid enemy wall into two vulnerable groups. The moment your opponent's stones are not connected, you have targets.

4. Connect vs cut — one decision, two sides

Every contact between your stones and the enemy is, at heart, this question:

You want to… Play… Because…
keep your group alive connect shared liberties are safer
attack the enemy cut split groups are easier to capture
defend a weak point connect close the gap before they cut
exploit their gap cut separate them while you can

5. On a 4×4 board

Small boards make connect/cut brutal and clear: there's nowhere to run, so a single cut can decide the whole fight. Most 4×4 capture puzzles are secretly about preventing a cut or forcing one — even when they look like simple capture problems.

Try it

Feel the difference between a connected wall and a cut one by playing a few puzzles.

👉 Play brainGO — connect or cut

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